Electronic timing and speed sensing systems have been used to record race results since the 1960s.
The history of automobiles and motorcycles being used for drag racing is nearly as long as the history of motorized vehicles themselves, and has taken the form of both illegal street racing, and as an organized and regulated motorsport. This article covers the legal sport.
Basics of drag racing
Before each race (commonly known as a pass), each driver is allowed to perform a burnout,
which heats the driving tires and lays rubber down at the beginning of
the track, improving traction. Each driver then lines up (or stages) at
the starting line.
Modern professional races are started electronically by a system known as a Christmas tree,
which consists of a column of lights for each driver/lane, and two
light beam sensors per lane on the track at the starting line. Current
NHRA trees, for example, feature one blue light (split into halves),
then three amber, one green, and one red.[1]
When the first light beam is broken by a vehicle's front tire(s), the
vehicle is "pre-staged" (approximately 7 inches (180 mm) from the
starting line), and the pre-stage indicator on the tree is lit. When the
second light beam is broken, the vehicle is "staged", and the stage
indicator on the tree is lit.[2] Vehicles may then leave the pre-stage beam, but must remain in the stage beam until the race starts.
Once one competitor is staged, their opponent has a set amount of
time to stage or they will be instantly disqualified, indicated by a red
light on the tree. Otherwise, once both drivers are staged, the system
chooses a short delay at random (to prevent a driver being able to
anticipate the start), then starts the race. The light sequence at this
point varies slightly. For example, in NHRA Professional classes, three
amber lights on the tree flash simultaneously, followed 0.4 seconds
later by a green light (this is also known as a "pro tree"). In NHRA
Sportsman classes, the amber lights illuminate in sequence from top to
bottom, 0.5 seconds apart, followed 0.5 seconds later by the green light
(this is also known as a "sportsman tree" or "full tree"). If a vehicle
leaves the start line before the green light illuminates, the red light
for that lane illuminates instead, and the driver is disqualified (also
known as redlighting). In a handicap start, the green light
automatically lights up for the first driver, and the red light is only
lit in the proper lane after both cars have launched if one driver
leaves early, or if both drivers left early, the driver whose reaction
time is worse (if one lane has a -.015 and the other lane has a -.022,
the lane of the driver who committed a 0.022 is given the red light
after both cars have left)., as a red light infraction is only assessed
to the driver with the worse infraction, if both drivers leave early.
Even if both drivers leave early, the green light is automatically lit
for the driver that left last, and they still may win the pass (as in
the 2014 NHRA Auto Club Finals Pro stock class, Erica Enders-Stevens and Jason Line both committed red light infractions; only Line was assessed with a red light, as he was -.011 versus Enders-Stevens' -.002).
Several measurements are taken for each race: reaction time, elapsed
time, and speed. Reaction time is the period from the green light
illuminating to the vehicle leaving the starting line. Elapsed time is
the period from the vehicle leaving the starting line to crossing the
finish line. Speed is measured through a speed trap
covering the final 66 feet (20 m) to the finish line, indicating
average speed of the vehicle during the run's last 66 feet (20m).
Except where a breakout rule is in place, the winner is the first
vehicle to cross the finish line, and therefore the driver with the
lowest combined reaction time and elapsed time. Because these times are
measured separately, a driver with a slower elapsed time can actually
win if that driver's advantage in reaction time exceeds the elapsed time
difference. In heads-up racing, this is known as a holeshot win.[3]
In categories where a breakout rule is in effect (for example, NHRA
Junior Dragster, Super Comp, Super Gas, Super Stock, and Stock classes,
as well as some dial-in classes), if a competitor is faster than his or
her predetermined time (a "breakout"), that competitor loses. If both
competitors are faster than their predetermined times, the competitor
who breaks out by less time wins. Regardless, a red light foul is worse
than a breakout, except in Junior Dragster where exceeding the absolute
limit is a cause for disqualification.
Most race events use a traditional bracket
system, where the losing car and driver are eliminated from the event
while the winner advances to the next round, until a champion is
crowned. Events typically use 4, 8, or 16 car brackets. Drivers are
typically seeded
by elapsed times in qualifying. In bracket racing without a breakout
(such as NHRA Competition Eliminator), pairings are based on times
compared to their index (faster than index for class is better). In
bracket racing with a breakout (Stock, Super Stock, but also the NHRA's
Super classes), the closest to the index is favourable.
A popular alternative to the standard eliminations format is the
Chicago Style format (also called the Three Round format in Australia),
named for the US 30 Dragstrip in suburban Gary, Indiana where a midweek meet featured this format.[4]
All entered cars participate in one qualifying round, and then are
paired for the elimination round. The two fastest times among winners
from this round participate in the championship round. Depending on the
organisation, the next two fastest times may play for third, then fifth,
and so forth, in consolation rounds.[5]
The standard distance of a drag race is 1320 feet, 402 m, or 1/4
mile. However, due to safety concerns, certain sanctioning bodies
(notably the NHRA for its Top Fuel and Funny Car classes) have shortened
races to 1000 feet. Some drag strips are even shorter and run 660 feet,
201 m, or 1/8 mile, but these are mostly lower level or grassroots
racing.
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